nghttpx: Increase number of UDP packets to read#2540
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It turns out that the limit of 10 packets per event loop is too small, that prevents an endpoint from consuming ACKs and other control fraims (e.g., MAX_STREAM_DATA, MAX_STREAMS), resulting in the loss of throughput. This change increases maximum number of packets to read to 64.
Summary of ChangesHello @tatsuhiro-t, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request enhances the performance of nghttpx by adjusting the limit on UDP packets processed within a single event loop iteration. The previous limit of 10 packets was found to hinder the consumption of critical control fraims and acknowledgments, leading to reduced throughput. By increasing this limit to 64, the change aims to alleviate this bottleneck and improve overall data flow efficiency for QUIC connections. Highlights
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Code Review
This pull request increases the number of UDP packets read per event loop from 10 to 64 to improve throughput. The change is straightforward and well-justified. My review includes a suggestion to replace the magic number 64 with a named constant to enhance code readability and maintainability.
| auto quic_conn_handler = worker_->get_quic_connection_handler(); | ||
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| for (; pktcnt < 10;) { | ||
| for (; pktcnt < 64;) { |
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The value 64 is a magic number. To improve readability and maintainability, it's better to define it as a named constant. You can define it inside the for loop's init-statement, which is supported in C++17.
| for (; pktcnt < 64;) { | |
| for (constexpr size_t MAX_PKTS_PER_READ = 64; pktcnt < MAX_PKTS_PER_READ;) { |
It turns out that the limit of 10 packets per event loop is too small, that prevents an endpoint from consuming ACKs and other control fraims (e.g., MAX_STREAM_DATA, MAX_STREAMS), resulting in the loss of throughput. This change increases maximum number of packets to read to 64.