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๐Ÿค– MoonBot Navigation ๐ŸŒ•

Copyright ยฉ 2025 Alessio Borgi, Andre Khoo, Kristjan Tarantelli, Rasmus Bรถrjesson Dahlstedt


Certificate of Excellence: 1st Place in the TESP 2025 Competition


Robot Navigation, Obstacle Avoidance and Interaction on the Moon

This project aims to design, build, and program an autonomous mobile robot capable of navigating a static sand terrain, simulating lunar conditions, and interacting with objects in its environment.

A Space Robotics Lab project under Prof. K. Yoshida, Tohoku University


๐Ÿš€ Project Overview

Our task was to design and build an autonomous mobile robot capable of navigating a simulated lunar environment, avoiding obstacles, and interacting with specific target objects placed on the terrain.

This mission required overcoming several key challenges. First, we had to build the robot entirely from scratch, optimizing its mechanical design for a sandy, uneven surface that caused slippage and instability. This meant carefully selecting components, configuring the drivetrain, and iteratively refining the robotโ€™s physical structure.

The second major challenge was to implement a robust navigation and control system. This involved generating reliable paths through the terrainโ€”despite limited sensor data and unpredictable motionโ€”and finally enabling the robot to detect and interact with objects (turtles) using onboard vision and a custom-built gripper.

architecture

๐Ÿ‘‡ Real Task (Storyline) ๐Ÿ˜„

The Koopas are stranded on the Moon, in the domain of Dry-Bowser. With Mario on holiday with Peach, it's up to R.O.B. to rescue them by navigating lunar terrain and interacting with targets (Turtles).

Map 1 map_story


๐Ÿ› ๏ธ Hardware Architecture

๐Ÿค– Robot Evolution

We iteratively prototyped 4 robot models, each improving on mobility, power, and design stability:

  • Tsukikage: Lightweight, 2 motors, simple
  • Seigetsu: 4 motors, powerful but heavy
  • Mikazuki: Compact turning, unstable front
  • Tenshiko (Final): Loader-inspired, 1 motor linear gripper

The final robot is the following:

Map 1 Map 1

๐Ÿง  Electronics Stack

  • Raspberry Pi โ€” Sensor & ML processing
  • EV3 Brick โ€” Motor control
  • Camera Module โ€” Turtle detection
  • Motors โ€” Controlled via ROS2 or manually

๐Ÿ“ก Software Architecture

๐Ÿงญ Path Planning (ROS2 Simulator)

  • Input: Binary Map (simulated satellite view)
  • Planner: Dijkstra Algorithm (suboptimal/fallback pathing)
  • Controller: PD controller outputs velocity (v) and angular velocity (w)
  • Visualization: RViz

To enable autonomous navigation, we developed a computer vision and planning pipeline that converts a raw image of the terrain into a structured navigation map used by our path planner.

Capture from Satellite

A top-down image of the terrain is acquired, simulating satellite imagery of a lunar environment with sand and rocks.

Binary Map Generation

The image is converted into a binary map using basic thresholding. Obstacles appear in black, and free space appears in whiteโ€”simplifying the environment for planning algorithms.

img_to_binary

Distance Map Calculation & Retraction Algorithm

Using the binary map, a distance transform is applied to compute a distance map. This map indicates how far each point is from the nearest obstacle. Brighter regions are safer and more navigable. Finally, we apply a retraction process on the distance map to generate a safe navigation zone, pulling the valid path away from obstacles while preserving reachability. This map serves as the input for our Dijkstra-based path planner.

retraction_map

SLAM On the MOON

๐Ÿง  Machine Learning for Object Detection

  • Camera: GC0308 CMOS, 2MP, 30FPS
  • Dataset: 240 labeled images (manual masks)
  • Platform: Roboflow for data augmentation + training
  • Model: Simple object detection used for turtle identification and aimpoint guidance
  • Issues: Blurry images โ†’ failed detections
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๐ŸŽฎ Navigation & Object Interaction

Short-Range Tracking

  • Use visual servoing to keep turtle centered in view.
  • Simple heuristic-based steering.

Gripper Mechanism

  • Loader-style linear gripper (must stay off ground while navigating).
  • Difficulty aligning due to nondeterministic slip/glide on sand.

๐Ÿ‘ฅ Team

Name Affiliation Country
Andre Khoo Nanyang Technological University ๐Ÿ‡ธ๐Ÿ‡ฌ Singapore
Alessio Borgi Sapienza University of Rome (AI & Robotics) ๐Ÿ‡ฎ๐Ÿ‡น Italy
Kristjan Jurij Tarantelli Sapienza University of Rome (AI & Robotics) ๐Ÿ‡ฎ๐Ÿ‡น Italy
Rasmus Bรถrjesson Dahlstedt Chalmers University of Technology ๐Ÿ‡ธ๐Ÿ‡ช Sweden

Other Similar Repositories

If you like this world, please, have a look at these other projects I have developed:

  • AMR_CleaningRobot: Simulation of a Cleaning Robot with the capability of performing SLAM of the environment the robot is navigating, Planning Trajectories to calculate optimal paths considering static and dynamic obstacles, and Dynamic Obstacle Avoidance to detect and navigate around obstacles.

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Autonomous robot for lunar navigation and object interaction, developed during TESP '25 at the Space Robotics Lab (Tohoku University). Features custom robot design, Dijkstra-based path planning, object detection with vision, and gripper control.

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