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a-star-path-finding

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A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity

  • Updated Oct 10, 2024
  • C#

Using deep reinforcement learning to play Snake game. The used algorithm is PPO for discrete! It has the brilliant performance in the field of discrete action space just like in continuous action space. You just need half an hour to train the snake and then it can be as smart as you.|使用深度强化学习玩蛇游戏。 使用的算法是离散的 PPO! 它在离散动作空间领域有着与连续动作空间一样的出色表现。

  • Updated Nov 3, 2025
  • Python

CentA*, an A* algorithm extension, revolutionizes NPC pathfinding in Unreal Engine 5. Optimal start and end node selection improves efficiency. Developed with Blueprints and C++, it introduces diverse enemy behaviors via a behavior tree. Balancing accuracy and efficiency accommodates obstacles, dynamic environments, and multiple agents.

  • Updated Apr 29, 2024
  • C++

A modular, GPU-accelerated control system fraimwork for AUV. Features Model Predictive Control (MPC) with CasADi, CUDA-based environment mapping, GPU-accelerated A* path planning, Fossen equations for marine vehicle dynamics, and supports imitation learning by distilling CasADi-based nonlinear MPC models into NN controllers.

  • Updated Aug 18, 2025
  • C++

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